using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("ScreenEffect")]
	public class ScreenEffect : MonoBehaviour
	{
		public ScreenEffectsMgr m_ScreenEffectsMgr => method_3<ScreenEffectsMgr>("m_ScreenEffectsMgr");

		public ScreenEffect(IntPtr address, string className)
			: base(address, className)
		{
		}

		public ScreenEffect(IntPtr address)
			: this(address, "ScreenEffect")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void OnEnable()
		{
			method_8("OnEnable");
		}

		public void OnDisable()
		{
			method_8("OnDisable");
		}
	}
}
